Native Creation

Taking a Byte of History: The Power of Game Design for Education and Anthropology

August 16, 2022
Education in the Metaverse

The digital era has given archaeologists, historians, and educators a tool more potent than the trowel or the textbook: the game engine. The concept of using interactive technology to resurrect lost civilizations is no longer just a narrative device; it is rapidly evolving into a recognized methodology for experiential learning and anthropological research. This convergence, where meticulous historical scholarship meets the dynamic power of game design, offers a paradigm shift in how we understand and engage with human history.


Assassin’s Creed: The Gold Standard of Historical Simulation

The Assassin’s Creed franchise, developed by Ubisoft, stands as the commercial benchmark for historical simulation. Their success is rooted in treating historical environments not as static backdrops, but as living, breathing worlds the player can inhabit.

The “Discovery Tour” Innovation

The most potent example of the franchise’s educational value is the Discovery Tour mode. Stripping away all combat and narrative missions, this mode allows players to freely explore meticulously recreated historical landscapes.

  • Ancient Egypt (Origins) and Ancient Greece (Odyssey): These environments, built using the highest level of academic rigor, allow users to walk through the Library of Alexandria, climb the Parthenon, and sail the Nile as it existed in antiquity.
  • Academic Collaboration: The project’s credibility stems from its deep collaboration with experts—Egyptologists, classicists, and architectural historians. This partnership ensures that the smallest details, from the types of crops grown in the fields to the color of the paint on the temples, are historically plausible. This process transforms game assets into educational artifacts.

The result is a form of learning that is spatial and embodied. A student doesn’t just read about the Acropolis; their avatar climbs its steps, gaining an intuitive understanding of its scale, defensive position, and surrounding urban life.


Beyond Entertainment: The Anthropological Applications

While entertainment is the primary driver, the fidelity achieved by modern game engines has profound implications for serious study:

1. The Power of “What-If” Scenarios (Simulative History)

Game environments, built on real-time physics and logic, allow researchers to run simulative historical experiments. Historians can test theories about how ancient infrastructure functioned:

  • How would the Roman sewer system have managed flooding?
  • What was the line-of-sight for a guard posted on the wall of a medieval fortress?
  • How did sunlight and architecture affect daily life inside a typical Egyptian home?

These models provide data and insights inaccessible through traditional two-dimensional diagrams or static maps.

2. Cultural Preservation and Digital Twins

Game technology is a powerful tool for preserving sites endangered by conflict, climate change, or decay.

  • Digital Twins of Heritage: Using technologies like photogrammetry and LiDAR scanning, entire archaeological sites—ruins, monuments, and even lost cities—can be digitized and rebuilt inside game engines (like Unreal Engine or Unity). This creates an immutable digital twin that future generations can explore even if the physical site is lost.
  • Experiential Archaeology: This technique allows the public and researchers to experience destroyed or inaccessible places, like the pre-fire Notre Dame Cathedral, fostering a sense of cultural ownership and urgency for preservation.

The Future: Accessibility, VR, and Education 4.0

As VR/AR headsets become mainstream, the educational potential of these simulated worlds will only intensify.

  • Immersive VR Field Trips: Imagine a high school class putting on headsets and taking a group tour of the Tenochtitlan marketplace or attending a virtual lecture delivered by a historian’s photorealistic MetaHuman avatar within a Greek temple.
  • The Gamified Curriculum: The inherent mechanics of game design—quests, progression, reward systems—can be integrated directly into educational curricula, boosting student engagement and measuring competencies through interactive challenges rather than rote memorization.
  • Open-Source Collaboration: Projects are increasingly adopting open-source formats (like glTF) to ensure that digital assets—from 3D pottery models to architectural schematics—can be freely shared and reused across multiple academic and virtual platforms, fostering a global, collaborative repository of digital history.

The convergence of game design and anthropology is more than a novelty; it is forging a future where the past is not just remembered, but truly experienced.

Rick Canfield
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