Native Creation

Gamification: Creating a Metaverse Pictionary

August 14, 2021
Metaverse Pictionary

Pictionary is a popular game where players try to guess a word or phrase based on drawings or other visual clues. In a Metaverse Pictionary game, players would use the virtual reality (VR) features of the metaverse to create and interpret these visual clues. Here is an example of how a Metaverse Pictionary game might work:

  1. First, players would need to create a virtual space, or “vatom,” within the metaverse where the game can take place. This vatom could be designed to look like a game show set, with a large screen for displaying the visual clues and virtual chairs for the players.
  2. To start the game, one player would be chosen to be the “drawer” for the round. This player would be given a word or phrase to draw, and they would need to use the VR tools available in the metaverse to create a visual representation of this word or phrase. For example, if the word was “apple,” the drawer might create a 3D model of an apple or use virtual drawing tools to sketch an apple on the screen.
  3. The other players, who are the “guessers,” would then have a certain amount of time to try to guess the word or phrase based on the visual clue provided by the drawer. They could use the VR tools in the metaverse to communicate with the drawer and each other, such as by using virtual speech bubbles or gestures.
  4. If a player guesses the word or phrase correctly, they earn points for their team. The game continues until all of the words or phrases have been drawn and guessed, or until the time limit for the round is reached. The team with the most points at the end of the game wins.

Overall, a Metaverse Pictionary game would be a fun and engaging way to use the VR features of the metaverse to play a classic game in a new and exciting way. By leveraging the unique capabilities of the metaverse, such as 3D modeling, drawing tools, and VR communication, players could create and interpret visual clues in a fully immersive and interactive environment.

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Rick Canfield

A postgrad with an M.S. in Media Management and a marketing producer from the SW with over 20 years of media development experience. Gives talks on the metaverse & digital anthropology.

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