Native Creation

If you’re building in Unreal Engine, Unity, or any corner of the metaverse, here are the essential takeaways from this transformative livestream on Unleashing your Creativity with Ethical AI.

by Rick Canfield

Since its official release in 2021, Unreal Engine 5 (UE5) has been a game-changer—literally and figuratively. But in 2024, UE5 completed its evolution, solidifying its position as a universal platform that is actively reshaping industries far beyond gaming. From blockbuster film sets like The Mandalorian and the Fallout TV series to aerospace simulations, architectural visualizations, …

by Rick Canfield

Stop Clicking, Start Experiencing: Why Brands Are Leaving the 2D Web for the Metaverse – Powered by Vatom’s Innovation For the past two decades, a brand’s digital presence was defined by its website, its social feeds, and its ability to capture clicks. But that era is ending. The metaverse is not just a gaming trend; …

by Rick Canfield

The metaverse promises a persistent, interconnected, and immersive digital world, but achieving its full potential hinges on a crucial element: interoperability. Without common standards, the metaverse risks becoming a collection of walled gardens, stifling innovation and user experience. Thankfully, significant progress is being made on the standards front, laying the groundwork for a truly open …

by Rick Canfield

The metaverse promises a universe of interconnected virtual worlds, but a crucial piece of that puzzle has always been consistency: how do you maintain a single, recognizable identity across countless different games, apps, and platforms? The answer is a universal avatar system, and Ready Player Me (RPM) is leading the charge. Ready Player Me is …

by Rick Canfield

The metaverse is an emerging digital continent, and its geography is being defined not by cartographers, but by 3D modelers. To build persistent, interconnected worlds requires an unprecedented supply of high-fidelity assets—from the smallest virtual coffee cup to entire photorealistic cityscapes. Fortunately, the two most powerful tools driving this creative revolution are open and accessible …

by Rick Canfield

To create GLB 3D objects using Blender, Unreal Engine, and Vectary, you will need to follow these steps: Overall, creating GLB 3D objects using Blender, Unreal Engine, and Vectary is a straightforward process that involves creating the object in Blender, exporting it as a GLB file, importing it into Unreal Engine, editing and refining it …

by Rick Canfield

To host a metaverse event on Vatom, companies will first need to create an account on the Vatom platform and familiarize themselves with its features and capabilities. Vatom offers a range of tools and resources for creating and managing virtual events, including the ability to create and customize virtual spaces, invite and manage guests, and …

by Rick Canfield

The “metaverse” is a term used to describe the growing universe of virtual and augmented reality experiences that are being created and enjoyed by millions of people around the world. From online games and social networks to virtual events and virtual real estate, the metaverse offers a wide range of opportunities for people to have …

by Rick Canfield

To create a metaverse space on Vatom, companies will first need to create an account on the Vatom platform and familiarize themselves with its features and capabilities. Vatom offers a range of tools and resources for creating and managing virtual spaces, including the ability to design and customize virtual environments, invite and manage guests, and …

by Rick Canfield

AR, XR, and VR are all forms of immersive technology that are driving the growth and development of the metaverse, a virtually limitless platform that allows users to interact with a virtually infinite number of people and experiences. These technologies offer a range of benefits for the metaverse, including enhanced social interaction, improved user experiences, …

by Rick Canfield